Work In Progress – Human Guards

December 3rd, 2013

Posted by Nemyax: Just a very small update to show work in progress on the guard idle animations.

Work In Progress – Human Guards

September 11th, 2013

The new more Arx-like guard model is taking shape nicely. Here is the concept image created by Tox.

Arx – End Of Sun – Human Guard Concept

Nemyax, our skilled and talented Blender modeller, has been hard at work transforming this concept image into a working model and animating it.

Arx – End Of Sun – Human Guard In Blender

Using Nemyax’s custom coded .MD5 file format exporter, We then set about getting this model into the game engine. One of the many battles IDTech4 modders face is the dreaded articulated figure setup, or ragdolls as they are more commonly known. Here is a screenshot of the ragdoll configuration process. Those who have ventured here know it is a tedious and treacherous journey to a properly working ragdoll. You can spend many hours tuning the setup. It is not a fun time, and has to be done for all the AI models.

Arx – End Of Sun – Human Guard - Ragdoll Setup WIP

Here you see one of our many, many test levels. We have the new guard AI in the map and running around. We are also testing the ragdolls in the water and by throwing them down the stairs.

Arx – End Of Sun – Crappy Human Guard Test Map

Work In Progress – The Ylside Predecessors

September 11th, 2013

The knights that you may have seen in our second demonstration video who are protecting the Human Outpost, were always intended for another purpose. They were to be the first incarnation of the ‘Ylsides’, predecessors to those that you may fondly remember from the first Arx. Now we have been able to make great progress with our new more Arx-like human guard models we are able to re-task these models. When they spot an enemy, namely you! – they power up and run fast with you as their number one target. Here we are experimenting with their power up visual effects. Their armor is far less cumbersome than that worn by the Ylsides in the first game, but that does not make them any less dangerous.

Arx – End Of Sun – Knight Render

Arx – End Of Sun – The Ylside Predecessors

Concept Image – New Potion Bottle Models

July 28th, 2013

Thanks to Tox, our potion bottles are getting a visual upgrade. The original models were created very early on in the development of the game and were probably the second or third model I ever made. We now have new shiny mana and health bottles in game so far. These models appear throughout the game, so it is rather nice to have pretty new ones :)

Concept Image - New Potion Bottle Models

Concept Image – Travellers Guild Armour

July 20th, 2013

In Arx EoS, there is a good chance that you will discover how the legendary guild of travellers came about. But, who knows which race of creatures would have the skill and materials to construct a survival suit capable of sustaining life at -100 degrees centigrade in the dark icy wastes of the outside world?

Concept Image - Traveller Armour

Work In Progress – Monster Rat Walk Cycle Tests

July 20th, 2013

Posted by Nemyax, here is a video where the monster rats walk cycle animation is being tested.

Work In Progress – Demo Video 2

January 1st, 2013

We are proud to present to you after many months of hard work, our second work in progress video demonstration…

We have come a long way since our first WIP demo video… We still however, have a long way to go until our demo game release…

Work in progress – December 2012

December 9th, 2012

We are currently working on putting together a new and updated gameplay / work in progress demonstration. We really have a lot of new things to show! – In the meantime, here are a couple of screenshots from areas you may see in the video…

The Snake Women, don’t like it one little bit when they catch you sneaking into their temple! – run!

Arx – End Of Sun – Snake Temple Entrance

If you were to be captured alive, how would you escape from the Snake Women’s prison?

Arx – End Of Sun – Snake Temple Entrance

Oh good, a Troll blocks this entrance. These behemoths hit like sledge hammers. How are we going to get past him on one piece?

Arx – End Of Sun – The Troll Tower

MD5 export add-on for Blender 2.63+ released

May 29th, 2012

 

Nemyax, one of our fine modellers became very frustrated with having to revert to previous versions of Blender in order to export MD5 models, as there appeared to be no working MD5 exporter for the new versions of Blender. So he wrote his own!

We have already used it to get fully working MD5 monsters into Arx with total success. We hope this will be of benefit to someone here and all IDTech modders / modellers.

Download, feedback, discussion etc is available on the Kats Bits forum.

http://www.katsbits.com/smforum/index.php?topic=404.0

Work in progress – Late December 2011

December 18th, 2011

 

Arx – End Of Sun
News Post – Late December 2011

I guess you know there has been no news for a while?

Having worked slavishly on the Arx – End Of Sun project in isolation for many months, it gives me great pleasure to welcome several new extremely talented members to the Arx – End Of Sun team. The enthusiasm for the mod is exponentially growing and so is our progress. In no particular order, let me introduce our new members:

  • Mr.Rocket – Texture artist and mapper
  • Tox – Modeler, texture artist and mapper
  • Nemyax – Modeler
  • DoomTrinity – Weapon animations and script-code genius

We are all working tirelessly in our pursuit to achieve our first fully playable quest & side quest as an internal mile stone. This is no easy undertaking either. Two of our members, Solarsplace (myself) and Mr.Rocket are also fully committed members of the Hexen Edge Of Chaos team too – so we are full time on two total conversion mods.

We have already implemented many original Arx game play elements along with several new features. Tox has already re-created and massively improved many of our in game static and animated models. We now have rather spectacularly animated sword weapons with multiple attack modes controlled by two modes of attack and player movement. Nemyax is the newest member of the team and is currently producing the carnivore rat models that you may lovingly remember from the original game.

Here are a few work in progress screen shots to wet your appetites!

The vast majority of our story involves new areas and environments for the hero to explore, within the subterranean world of Arx. While there are a couple of key locations you may remember from the original game, such as the Human Outpost and the Tavern areas which we have re-created from scratch – The rest of the content will be new.

You may notice the appearance of one or two of the ‘Wench’ characters from the Dark Mod? – This lady is actually Lizzy the bar bar keeper of the Yellow Tulip Tavern, and predecessor to Tizzy from the original game.

It is not 100% certain at the moment that any TDM AI models will make it to any release at this stage although they are of course superb! – Everything else that you see is custom made by the Arx – End Of Sun team.

Arx - End Of Sun - Tavern

Mr.Rocket has brought life to the world with many new textures and is currently working on a grand new map for the Snake Women’s temple.

Arx - End Of Sun - Snake

The goblins, selfish as always only care about gemstones. They tolerate humans – but don’t give them an excuse to attack you.

Arx - End Of Sun - Goblins

Made some money? – Time to buy some supplies or weapons in one of the many shops.

Arx - End Of Sun - Shops

Stay tuned. There will be some more content to show you very soon.

 

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