We hope you enjoy this screen shot from one of the new demon monsters modeled by Raider.
We hope you enjoy this screen shot from one of the maps created by Garth “Zombie” Hendy.
Snow, frost & icicles… could this mean the player is going to the frozen outside world?
Posted by Nemyax: Just a very small update to show work in progress on the guard idle animations.
The new more Arx-like guard model is taking shape nicely. Here is the concept image created by Tox.
Nemyax, our skilled and talented Blender modeller, has been hard at work transforming this concept image into a working model and animating it.
Using Nemyax’s custom coded .MD5 file format exporter, We then set about getting this model into the game engine. One of the many battles IDTech4 modders face is the dreaded articulated figure setup, or ragdolls as they are more commonly known. Here is a screenshot of the ragdoll configuration process. Those who have ventured here know it is a tedious and treacherous journey to a properly working ragdoll. You can spend many hours tuning the setup. It is not a fun time, and has to be done for all the AI models.
Here you see one of our many, many test levels. We have the new guard AI in the map and running around. We are also testing the ragdolls in the water and by throwing them down the stairs.
The knights that you may have seen in our second demonstration video who are protecting the Human Outpost, were always intended for another purpose. They were to be the first incarnation of the ‘Ylsides’, predecessors to those that you may fondly remember from the first Arx. Now we have been able to make great progress with our new more Arx-like human guard models we are able to re-task these models. When they spot an enemy, namely you! – they power up and run fast with you as their number one target. Here we are experimenting with their power up visual effects. Their armor is far less cumbersome than that worn by the Ylsides in the first game, but that does not make them any less dangerous.
Thanks to Tox, our potion bottles are getting a visual upgrade. The original models were created very early on in the development of the game and were probably the second or third model I ever made. We now have new shiny mana and health bottles in game so far. These models appear throughout the game, so it is rather nice to have pretty new ones
In Arx EoS, there is a good chance that you will discover how the legendary guild of travellers came about. But, who knows which race of creatures would have the skill and materials to construct a survival suit capable of sustaining life at -100 degrees centigrade in the dark icy wastes of the outside world?
Posted by Nemyax, here is a video where the monster rats walk cycle animation is being tested.
We are proud to present to you after many months of hard work, our second work in progress video demonstration…
We have come a long way since our first WIP demo video… We still however, have a long way to go until our demo game release…
We are currently working on putting together a new and updated gameplay / work in progress demonstration. We really have a lot of new things to show! – In the meantime, here are a couple of screenshots from areas you may see in the video…
The Snake Women, don’t like it one little bit when they catch you sneaking into their temple! – run!
If you were to be captured alive, how would you escape from the Snake Women’s prison?
Oh good, a Troll blocks this entrance. These behemoths hit like sledge hammers. How are we going to get past him on one piece?