Arx – End Of Sun – Beta Release

May 22nd, 2016

Arx – End Of Sun – Beta Release

The Arx End Of Sun – Beta Release is finally here!



Work In Progress – Abandoned Mines

April 24th, 2016

A teaser image from the Abandoned Mines. Guess what? We are going to release a public beta version of Arx – End of Sun in the next few weeks! Stay tuned for news!

Arx – End Of Sun – Abandoned Mines

Work In Progress – The Spider Caves

December 18th, 2015

Oh, what are those? are they eggs? big dark slimey eggs?
I wonder what hatches out of those eggs?

Arx – End Of Sun – Spider Caves

Work In Progress – Demon

August 22nd, 2015

We hope you enjoy this screen shot from one of the new demon monsters modeled by Raider.

Arx – End Of Sun – Demon

Arx – End Of Sun – Demon

Work In Progress – The Surface

June 17th, 2015

We hope you enjoy this screen shot from one of the maps created by Garth “Zombie” Hendy.

Snow, frost & icicles… could this mean the player is going to the frozen outside world?

Arx – End Of Sun – Surface

Arx – End Of Sun – Surface

Work In Progress – Human Guards

December 3rd, 2013

Posted by Nemyax: Just a very small update to show work in progress on the guard idle animations.

Work In Progress – Human Guards

September 11th, 2013

The new more Arx-like guard model is taking shape nicely. Here is the concept image created by Tox.

Arx – End Of Sun – Human Guard Concept

Nemyax, our skilled and talented Blender modeller, has been hard at work transforming this concept image into a working model and animating it.

Arx – End Of Sun – Human Guard In Blender

Using Nemyax’s custom coded .MD5 file format exporter, We then set about getting this model into the game engine. One of the many battles IDTech4 modders face is the dreaded articulated figure setup, or ragdolls as they are more commonly known. Here is a screenshot of the ragdoll configuration process. Those who have ventured here know it is a tedious and treacherous journey to a properly working ragdoll. You can spend many hours tuning the setup. It is not a fun time, and has to be done for all the AI models.

Arx – End Of Sun – Human Guard - Ragdoll Setup WIP

Here you see one of our many, many test levels. We have the new guard AI in the map and running around. We are also testing the ragdolls in the water and by throwing them down the stairs.

Arx – End Of Sun – Crappy Human Guard Test Map

Work In Progress – The Ylside Predecessors

September 11th, 2013

The knights that you may have seen in our second demonstration video who are protecting the Human Outpost, were always intended for another purpose. They were to be the first incarnation of the ‘Ylsides’, predecessors to those that you may fondly remember from the first Arx. Now we have been able to make great progress with our new more Arx-like human guard models we are able to re-task these models. When they spot an enemy, namely you! – they power up and run fast with you as their number one target. Here we are experimenting with their power up visual effects. Their armor is far less cumbersome than that worn by the Ylsides in the first game, but that does not make them any less dangerous.

Arx – End Of Sun – Knight Render

Arx – End Of Sun – The Ylside Predecessors

Concept Image – New Potion Bottle Models

July 28th, 2013

Thanks to Tox, our potion bottles are getting a visual upgrade. The original models were created very early on in the development of the game and were probably the second or third model I ever made. We now have new shiny mana and health bottles in game so far. These models appear throughout the game, so it is rather nice to have pretty new ones :)

Concept Image - New Potion Bottle Models

Concept Image – Travellers Guild Armour

July 20th, 2013

In Arx EoS, there is a good chance that you will discover how the legendary guild of travellers came about. But, who knows which race of creatures would have the skill and materials to construct a survival suit capable of sustaining life at -100 degrees centigrade in the dark icy wastes of the outside world?

Concept Image - Traveller Armour

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