The Arx End Of Sun – Beta Release is finally here!
The Arx End Of Sun – Beta Release is finally here!
We hope you enjoy this screen shot from one of the new demon monsters modeled by Raider.
We hope you enjoy this screen shot from one of the maps created by Garth “Zombie” Hendy.
Snow, frost & icicles… could this mean the player is going to the frozen outside world?
Posted by Nemyax: Just a very small update to show work in progress on the guard idle animations.
The knights that you may have seen in our second demonstration video who are protecting the Human Outpost, were always intended for another purpose. They were to be the first incarnation of the ‘Ylsides’, predecessors to those that you may fondly remember from the first Arx. Now we have been able to make great progress with our new more Arx-like human guard models we are able to re-task these models. When they spot an enemy, namely you! – they power up and run fast with you as their number one target. Here we are experimenting with their power up visual effects. Their armor is far less cumbersome than that worn by the Ylsides in the first game, but that does not make them any less dangerous.
Posted by Nemyax, here is a video where the monster rats walk cycle animation is being tested.
We are proud to present to you after many months of hard work, our second work in progress video demonstration…
We have come a long way since our first WIP demo video… We still however, have a long way to go until our demo game release…
We are currently working on putting together a new and updated gameplay / work in progress demonstration. We really have a lot of new things to show! – In the meantime, here are a couple of screenshots from areas you may see in the video…
The Snake Women, don’t like it one little bit when they catch you sneaking into their temple! – run!
If you were to be captured alive, how would you escape from the Snake Women’s prison?
Oh good, a Troll blocks this entrance. These behemoths hit like sledge hammers. How are we going to get past him on one piece?
Nemyax, one of our fine modellers became very frustrated with having to revert to previous versions of Blender in order to export MD5 models, as there appeared to be no working MD5 exporter for the new versions of Blender. So he wrote his own!
We have already used it to get fully working MD5 monsters into Arx with total success. We hope this will be of benefit to someone here and all IDTech modders / modellers.
Download, feedback, discussion etc is available on the Kats Bits forum.
Arx – End Of Sun
News Post – Late December 2011
I guess you know there has been no news for a while?
Having worked slavishly on the Arx – End Of Sun project in isolation for many months, it gives me great pleasure to welcome several new extremely talented members to the Arx – End Of Sun team. The enthusiasm for the mod is exponentially growing and so is our progress. In no particular order, let me introduce our new members:
We are all working tirelessly in our pursuit to achieve our first fully playable quest & side quest as an internal mile stone. This is no easy undertaking either. Two of our members, Solarsplace (myself) and Mr.Rocket are also fully committed members of the Hexen Edge Of Chaos team too – so we are full time on two total conversion mods.
We have already implemented many original Arx game play elements along with several new features. Tox has already re-created and massively improved many of our in game static and animated models. We now have rather spectacularly animated sword weapons with multiple attack modes controlled by two modes of attack and player movement. Nemyax is the newest member of the team and is currently producing the carnivore rat models that you may lovingly remember from the original game.
Here are a few work in progress screen shots to wet your appetites!
The vast majority of our story involves new areas and environments for the hero to explore, within the subterranean world of Arx. While there are a couple of key locations you may remember from the original game, such as the Human Outpost and the Tavern areas which we have re-created from scratch – The rest of the content will be new.
You may notice the appearance of one or two of the ‘Wench’ characters from the Dark Mod? – This lady is actually Lizzy the bar bar keeper of the Yellow Tulip Tavern, and predecessor to Tizzy from the original game.
It is not 100% certain at the moment that any TDM AI models will make it to any release at this stage although they are of course superb! – Everything else that you see is custom made by the Arx – End Of Sun team.
Mr.Rocket has brought life to the world with many new textures and is currently working on a grand new map for the Snake Women’s temple.
The goblins, selfish as always only care about gemstones. They tolerate humans – but don’t give them an excuse to attack you.
Made some money? – Time to buy some supplies or weapons in one of the many shops.
Stay tuned. There will be some more content to show you very soon.