Archive for the ‘General News’ Category


Tuesday, October 18th, 2011

Almost every day work takes place on the mod. Why not follow us on Twitter and see what is going on?

General News – Hexen Edge of Chaos – Programmer

Monday, June 6th, 2011

I have been working on Arx as a single person team for something approaching 8 months now. Neurological has been busy tying up loose ends on various projects and has unfortunately not been involved with the mod during this time.

There reaches a point where enthusiasm is becomes harder and harder to muster when there is still so much work to do. It can often seem too much, if not impossible that it will ever be completed when you are in the isolation of your own company.

I have joined the Hexen Edge of Chaos team as a programmer and have already completed over 3 complete monster AI scripts / behaviours for the TC, plus numerous script and SDK fixes. It does feel good to work with a very enthusiastic and professional team.

However, don’t worry friends, enthusiasm for Arx, has been rejuvenated and work continues. We have invested too much time already to just give up. Long live Arx.

Hexen Edge of Chaos

General News – Arx Fatalis – Source Code & Final Patch – Released!

Wednesday, January 19th, 2011

Bethesda’s Blog

Download Patch & Source (No editor)

Zenimax has acquired Arkane Studios

Tuesday, August 24th, 2010

Following the news that Zenimax had acquired Arkane Studios, we were a little nervous that they would not allow us to continue with our End Of Sun project, despite having previously received permission from Arkane Studios themselves.

Much relief today arrived in the form of an email:


I spoke with some folks from Arkane and they said that they loved the mod and that you knew not to sell it for profit.

The policy we have at ZeniMax is that you’re not allowed to use assets from one game within another game (even if they’re both games we released). Talking to someone at Arkane, they said you weren’t using the original assets from the games, but rather it was inspired from Arx Fatalis. Doing something like that is fine.

If you have any questions, feel free to let me know.


Matt Grandstaff
Senior Community Manager
Bethesda Softworks

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