Archive for February, 2010

Work in progress – A new main menu

Thursday, February 25th, 2010

Work in progress - Arx End Of Sun - Main menu

Again, a splendid piece of work courtesy of Neurological. The new Arx End Of Sun main menu, replacing the standard Doom 3 offering.

Work in progress – A new HUD

Thursday, February 25th, 2010

Work in progress - Arx End Of Sun - HUD

With the great talents of Neurological (Check the Doom 3 World link for more information) – We have a snazzy new HUD. Much akin to the original Arx Fatalis health and mana gauges.

Map Models -Various

Thursday, February 18th, 2010

Map Models - Keys

The key model is not particularly big, and TBH not particularly clever, necessary none the less. There are a lot of locked and secret doors in Arx that hold treasures beyond. Sometimes you will need one of many different keys to access, sometimes you need to pick the lock or break the door down!

Work in progress – The outpost castle

Thursday, February 18th, 2010

Concept image - Human outpost castle

Actually, one of the first levels to ever be created for the Arx mod, this dark underground cave hosts the moat surrounded castle of the human outpost. The castle at this stage is waiting for loads of extra detail to be added.

Work in progress

Sunday, February 14th, 2010

Concept image - One of the many Arx test maps

One of the many Arx EOS test maps. Just one of the places where we test out new ideas and map models.

Concept Image – Underground tunnels

Friday, February 12th, 2010

Concept image - One of the cavern tunnels

One of the dark tunnels in the subterranean world of Arx

Concept Image – The cold and dark outside world

Thursday, February 11th, 2010

Concept image - The cold dark outside world

In Arx – End Of Sun, the sun only just remains. The hero will perform quests in the cold, dark and dangerous areas that are still reachable.

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