I have been doing some work on modelling some cave like meshes in Blender and using some vertex painting to achieve some fairly realistic but low as possible poly environments for the mod. Will probably redo the floor of the cave as there are too many poly’s there. But over all the effect is coming on quite nicely.
Also been doing some work to make it possible to configure certain monsters to only be damageable by specific weapons. E.g. some monsters can only be damaged by magic projectiles such as fireballs.