Archive for August, 2010

Zenimax has acquired Arkane Studios

Tuesday, August 24th, 2010

Following the news that Zenimax had acquired Arkane Studios, we were a little nervous that they would not allow us to continue with our End Of Sun project, despite having previously received permission from Arkane Studios themselves.

Much relief today arrived in the form of an email:


I spoke with some folks from Arkane and they said that they loved the mod and that you knew not to sell it for profit.

The policy we have at ZeniMax is that you’re not allowed to use assets from one game within another game (even if they’re both games we released). Talking to someone at Arkane, they said you weren’t using the original assets from the games, but rather it was inspired from Arx Fatalis. Doing something like that is fine.

If you have any questions, feel free to let me know.


Matt Grandstaff
Senior Community Manager
Bethesda Softworks

Help Wanted

Friday, August 20th, 2010

Help Wanted

We are currently seeking help to continue the development of the mod, and to start producing real assets for the game/story itself.

Please note, that we have asked for and have been given permission by Arkane Studios to produce this free mod.

In case you are not familiar with the original Arx Fatalis game, why not check out this link for a quick example.

Alternately, those for those who are interested the theme of the mod, the original game is very medieval. Think caves, castles, dungeons, hidden passages, dark, cold, eerie environments, secrets and suspense. This fantasy setting includes creatures such as goblins, dwarfs, spiders, snake women, dragons etc. We need to create and animate many of these models and assets for the mod.

Don’t have time to become a full time member of the team? – no problem, we would still gratefully accept any appropriate contributions to the mod.

Please see descriptions of the main roles below.

Concept Artist/Illustrator:

  • Ability to produce artworks to use as backgrounds for menus and cut scenes and character concepts for the 3D artists to produce the needed models.
  • The knowledge of Arx Fatalis are not needed but a plus.

3D Character Artist/Animator:

  • Ability to produce high-Quality models of characters provided as artwork by the Concept Artists.
  • Ability to produce normal maps from hi-poly models
  • Ability to rig a character to be ready for animations
  • The knowledge of Arx Fatalis are not needed but a plus.
  • The knowledge of MD5 model format is not required but a plus.

If you think you have what it takes to become a member of, or contribute to what will be one of the most advanced total conversions ever created for Doom 3, then we look forward to hearing from you. Please use the contact link from the pages menu on the site.

Promo – Planet Doom

Wednesday, August 11th, 2010

Yay – Second time on Planet Doom.

Promo - Planet Doom

Promo – Demo Gameplay

Wednesday, August 11th, 2010

Finally we are proud to present to you all the first demonstration video of  “Arx – End of Sun”

This video is intended as a technical demonstration more than actual game/story contents. The map is exclusively built to demonstrate what we have achieved so far regarding game-play and game mechanics.

The assets created for this demonstration, such as textures and props models will be used further on in development for the game itself, but expect to see a vast array of extra materials in the full release.

Here a little summary on what you are going to see in our first demo:

- Inventory system, Journal system, Magic runes, Store quick magic and magic mode system.
- New interactions such as opening doors/chests or manual drop pickup world items.
- Water physics with underwater blur effects and water drip visuals when raising from the water.
- Readable game objects system, such books, area/shop signs or secret notes.
- Poison damage effects and invisibility effects.

Work in progress – Demo map

Wednesday, August 11th, 2010

Here are a few screen shots of the map that will be used in the demo video.

Demo - Library

Demo - Dining Hall (Before)

Demo - Dining hall (after)

Demo - Stairs

Work in progress – Underwater

Wednesday, August 11th, 2010

We have implemented water physics into the mod. There where however some shortcomings. No water footstep or underwater detection or appropriate sounds. Also when under water there were no visual effects to simulate that the player was swimming beneath the surface. Once again much SDK work later there are appropriate detection of walking in water and being submerged and appropriate sound effects. Plus add a full screen post process blur shader to visually distort & blur the world render when the player is underwater. The player can also only hold his breath for so long. The blue progress bar shows how long the plater can remain underwater.

Work in progress - Underwater

Work in progress – Poison

Wednesday, August 11th, 2010

More SDK and scripting work later, we have have a new threat for the player. Any melee or projectile attack (such as zombie spit) can now be posioned, the only way for the player to survive would be to cast a cure poison spell or find a find a cure poison potion.

Work in progress - Poison

Work in progress – Readable System

Wednesday, August 11th, 2010

Well, some devious SDK work later, I give you the Arx EOS readable system. This new code and readable entity can turn any entitiy in the game into a full screen readable GUI interface that supports all the features of the Doom 3 GUI system. Example uses being, books, notes, shop signs etc.

Work in progress - Readable system

Work in progress – Journal

Wednesday, August 11th, 2010

The journal system has recieved a lot of attention and now supports dynamically changing information showing which runes the player is carrying. When the player has picked up any recognised combination of runes, the spell page updates to inform the player which spells can be cast and which runes and informs the player of the combination required to cast the spell.

Work in progress - Spell runes journal

Work in progress - Spell casting journal

Promo – Planet Doom

Wednesday, August 11th, 2010

Well, I have a massive backlog of posts to make today. It has been far too long on the blog without any updates. So, where better to start than with the mods first ever mention on Planet Doom.

Promo - Planet Doom

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