Archive for October, 2010

Work in progress – Chicken models various

Sunday, October 24th, 2010

A little news on the progress of the mod.

Finally managed to create and get the animated .MD5 chicken models into the game – yay!

They only have a couple of simple animations, where their wings flap, heads turn and tails wiggle a bit. But its a start :)

Just need to transform them into proper AI’s rather than func_animate entities now….

Work in progress - Chicken models

Work in progress – Models various

Tuesday, October 12th, 2010

Well, the campaign to find a modeller to help with the project is not going so well…

In the mean time, I’ve taken it upon myself to start learning how to do it. Here you can see the ‘Chicken’ – behold its splendidness.

Work in progress - Chicken model

Work in progress - Chicken model

General News

Thursday, October 7th, 2010

Some exciting news and progress for the mod with this update!

We now have a couple of artists who are helping out with some nice environment, texture and creature designs for the mod (see Ratman monster concept image below designed by Olivier).

Thank you guys!

(http://www.olivier-ruillard.com/) & (http://cyrus-crashtest.deviantart.com/)

Also, a unique first for any IDTech4 (Doom3) based modification! – I have been coding away at the SDK for quite a while and we now have a fully working implementation of non-linear level change / transitions. Any level can have multiple entry and exit points, items can be carried and dropped into any other level. Moved things stay moved, used items stay used, dropped things stay where you put them and killed beasts stay dead.

We are now in the process of finalising the story / plot and will be starting to plan out all the levels and areas that will be in the game. Stay tuned…

Concept design - Ratman monster

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